The really annoying thing is, that these events happen every 2 minutes. Then you must "send" one of your 6 crew members to fix the problem (just a timer which runs for a minute or two). Sometimes civilists on your ship revolt, start serial killing, the ship has a rat plague, or an alienvirus infects people. This is essential to know, otherwise it will cause a lot of frustration. And after reaching it, you must repeat that step again. Then you can actually see the waypoint in 3d space and orientate yourself after that. Preferably some 2-3 sectors away from you. This issue can only be solved one way (which is not explained in the game): you must manually set a waypoint in your map. This will cause you steer around randomly left, right, up, down trying to figure out the real direction. Even when the pointer shows in this direction you are most likely flying into the wrong direction - and fly out of the map, out of any playable areas, maybe even against an invisible wall without noticing it. Sometimes in front of you is only empty space (no asteroids, no debris, no planet) and you wonder if you are still flying in the right direction. You can follow the pointer (which points to Titus Nova) in your minimap, but it's a bad idea. When I reached Titus Nova (the target planet of the game), I still had the feeling I was barely 10 meters away from the position I took off. It feels like you are not getting anywhere. Even when you have crossed multiple sectors. The speed is so slow that it feels like you are staying at the same location the whole time. This could be realistic somehow, but it's just too damn sluggish. Steering the spaceship feels like steering a whale. There is nothing exciting or different in any sector of the system. Every sector looks kinda the same: some planets, some asteroids, some debris, maybe a sun, maybe a neutral spaceship to trade with, maybe an enemy. The enviroment (space) is totally boring and repetitive. So it already started with a bad impression. Let's just say: they click and feel "off". The buttons don't react immediately, as if they have a delay, sometimes you can't even select them correctly. However it was also told it will be released soon after.Īfter finally being able to play the game, I agree with the others. The last half hour of the clip is pure drama and losing because he got stuck without fuel, however it shows the depth and challenge of the game system.īesides I thought the game would be finished by now, but it seems they go for "Early Access" on Steam at 9th of July or so. Ship and crew members can be upgraded over time, so there is also some RPG aspect to it. Combat is slow-realtime, and gives a slight feeling of "turnbased". Looks very satisfying in how you control everything from the captain's chair. Yesterday I watched an hour of an Let's Play, and nothing of my enthusiasm vanished. It got my interest up much higher than any of the other Space Sims (like Elite or Star Citizen). A safe bet and about time someone grabbed the idea of an arm chair commander. This was a kickstarter which only asked for money to polish the game, but not to actually produce the game. If this ships is destroyed mankind ceases to exist.Ĭan't wait for this game. You are the chief commander of spaceship, sitting in a captain's chair, giving the commands to defend the ship, organise resources or sacrifice people - all for the greater good.
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